![]() ![]() Timewell: Trail of Celestes is the first installment in Timewell Universe where space-shooter genre meets story-driven gameplay and light RPG elements. Thank you all for the journey and see you in our next news. We are working on getting better results of our 3D art style and pushing ourselves for improving the coding to yield satisfactory performance. Visual Quality and Performance Improvements: Art evolves itself and so does a game. For that matter, we started improving draw-calls with various methods and aimed at setting the FPS to 60. Frame Rate: Our original approach to frame rate of this game was setting it to 45 fps which proved to be an issue for certain high-end PCs. Color palette and self-illumination methods are being updated for better viewing experience. Ship/Environment Contrast: Having an experienced pair of eyes (Mev Dinc) to review our levels led us to increase the contrast between the ship and the environments. ![]() ![]() ![]() Flashing Text of Dialogues and Intros: Knowing that certain flashing patterns may cause a photosensitive response in viewers, we have chosen to get rid of that effect for better readability and healthier sight. Our first quality of life update is addressing the following issues: In that sense, we are updating our game as well as our workflow which has become part of our learning curve. Our players unique thoughts and comments led us to go over the game mechanics, environments, color palettes and performance. So lets jump to the fun part the first installment of quality-of-life changes. Thank you Mev for the wonderful tinkering process and all of the insightful thoughtsâ–¡ He kindly reviewed our game and helped us come up with a solid plan for major updates to our well received game. Having close connections with a legendary programmer and game designer Mev Dinc came as a power-boost for our creativity and game improvements. It has been one hell of a month, full of fun surprises and good news, folks. ![]()
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